INTELLECTUAL PROPERTY RIGHTS

All submissions to the Project 34 Hackathon remain the intellectual property of the individuals or organizations that developed them.  By registering, consenting to the terms of the Hackathon, and entering a Submission, however, the Participant agrees that the organizers and technology partners reserve an irrevocable, non-exclusive, royalty-free license to use, distribute to the public, and publicly display and perform a Submission for a period of three years starting on the date of the announcement of contest winners (May 3, 2015) as an example of work.  We encourage participants to open source their projects to both share their hacks with the greater community and promote innovation in this space.

 

PROTECTION OF INTELLECTUAL PROPERTY

By submitting a Project 34 Hackathon entry or accepting any prize, you represent and warrant the following:  (a) you will not submit content that is copyrighted, protected by trade secret or otherwise subject to third party intellectual property rights or other proprietary rights, including privacy and publicity rights, unless you are the owner of such rights or have permission from their rightful owner to post the content and to grant Project 34 Hackathon all of the rights granted herein; (b) you will not publish falsehoods or misrepresentations that could damage Project 34 Hackathon, Sponsors, or any third party; (c) you will not submit content that is unlawful, obscene, defamatory, libelous, threatening, pornographic, harassing, hateful, racially or ethnically offensive, or encourages conduct that would be considered a criminal offense, give rise to civil liability, violate any law, or is otherwise inappropriate or destructive to Project 34 Hackathon's or Sponsor's brand image or goodwill; (d) you will not post advertisements or solicitations of business; (e) Project 34 Hackathon will not be obligated to pay any compensation to, or permit any participation by, any third party in connection with the use, reproduction, modification, publication, display or other exploitation of any of the content that you submit; and (f) the content submitted by you does not contain any viruses, Trojan horses, worms or other disabling devices or harmful code.

By posting or submitting a Project 34 Hackathon Entry to the Contest (regardless of form or medium of such content), you hereby grant Project 34 Hackathon, Sponsors, their respective affiliates, and their affiliates' agents and third party contractors, without additional consideration, a worldwide, perpetual, irrevocable, non-exclusive right and license, with the right to sublicense, to discuss, publicize, market and otherwise display content derived from or relating to the Project 34 Hackathon Entry ("Marketing Content"), and to distribute and use such Marketing Content for promotional and marketing purposes (either in the form submitted or in the form of a derivative or adapted work).  You understand that you will not receive any compensation or credit for use of your Project 34 Hackathon Entry, other than what is described in these Official Contest Rules.

 

COPYRIGHT

Participant represents and warrants that he or she is the sole author and copyright owner of the Submission, and that the Submission is an original work of the Participant, or if the Submission is a work based on an existing application, that the Participant has acquired sufficient rights to use and to authorize others, including the Project 34 Hackathon, to use the Submission, as specified in the "Intellectual property Rights" section of the Rules; and that the Submission does not infringe upon any copyright or upon any other third party rights of which the Participant is aware, and the Submission is free of malware.